Friday, May 04, 2018

How I Came To Write Scourge

It has been, what, forever, since I've talking about Scourge, my Star Wars novel, right?

I mean, an entire universe has rebooted since then. But I'm still pretty happy with how things turned out.

So in honor of May the Fourth, here's the secret history of how Scourge came about:

In early 2008, some ten years ago, I was contacted by an editor at Del Rey, who said "I understand you can write quickly. Would you like to write a novel based on a Star-Wars licensed computer game?" I confirmed the first and asked to learn more about the second.

The game involved was Star Wars: Battlefield III, from a company in England. They sent me the overall plot, which involved force-using clonetroopers. It was interesting. But checking around, I couldn't find any reference to the game itself in the gaming press. Not even a "hey, we're working on this." So I was concerned that I would put a lot of effort into something that might not see the light of day.

Talking with my agent (who is brilliant, by the way), we hit upon putting a kill fee into the contract - if the whole project fell apart, I would be paid for the work done. The good people at Del Rey said sure thing, but there was no way this book would be cancelled. So I novelized the plot of the game, keeping all the main points, touching all the locations in the game, and adding a few grace notes here and there while justifying and deepening character behavior. And they liked it. We were good to go.

And then the game was cancelled. Others can go into the whys and wherefores, but Star Wars  Battlefront III game was never going to happen. And the book project was shelved as well.

Which was cool, because I got paid for the work I did. It was a win.

Then Del Rey came back and said, "You know, we've signed a contract with you. Would you be willing to roll that over into another book?" And I asked what book and they said "Something for the new Star Wars Old Republic MMO."

And I had to say no, because my day job was working on an MMO, and while the guys at ArenaNet were cool with me doing a Star Wars novel, even a Star Wars licensed computer game novel, they really drew the line at me doing work for a directly competitive product. That's cool, I had to agree with them, so I had to say no (but I kept the money already earned).

Then Del Rey came back AGAIN as said "You know, we've signed a contract with you. Would you like to roll that into another, original book set in the Star Wars universe? Oh, and we can pay a little more since we don't have to give a piece of the action to a game license." And I said yes, cleared it with my day job, and gave Del Rey about a dozen pitches.

And some were cool and some were interesting/silly - A Dexter Jettster mystery that started in his diner, a story involving that Giant Green Bunny named Jaxxon,  and The Autobiography of Jar Jar Binks (which I REALLY wanted to do, believe it or not, and do it straight.). They settled on a novelization of a game product I has written with Owen Stephens at WotC - the original was called Tempest Feud, and it dealt with Hutts and Corporate Space, which I had loved since the very early Han Solo books.

They sent me background information on Hutts, most of which is stuff that I myself wrote for the game product, making me my own source material. The name we settled on (after much batting about) was Scourge, and the cover was a surprise to me, showing up in my in-basket about the time it was released to the general populace (I would have given the cover Jedi rose-colored glasses as described in the book, but that's me).

Of course, over the entire course of events, with changes of both direction and editors and schedules (this was a done-in-one, so did not have to be part of a larger series), this quickly-written novel took longer to complete, finally being published in 2012. It took so long that I got my final payment on the contract before I turned in the manuscript (contractually, it had to be closed out with X months of signing, or upon delivery, and the contract timed out before I made official turnover.)

All this is not the worse example of how the sausage is made, and the folk at Del Rey were great to work it, and I'd jump at another chance, in this revised and rebooted universe (makes phone hand symbol and mouths "call me!"). But I am quite content to be one of the final entries in what would now be the "Legends" category, and Scourge can still be found some of your better used-bookstores (and some of the not-so-better ones as well).

Oh, and the original plot? I considered posting it, but the original plot the game was based on, after things fell apart for it, was moved over to ANOTHER game under development. So you can find the basics of the main character, X2, HERE. So I could have written that book after all. But it did finally see the light of day.

In the mean time, May the Fourth be with you. More later.